Two months ago, we wrote a post about RED teasing it’s new holographic phone. Well, we are back with more information about their screen and it’s not as exciting as I hoped. The company is working with Leia Inc. to use their proprietary “Diffractive Lightfield Backlighting (DLB™)” solution which basically uses layers of LCDs with an underlying layer that acts as a directional backlight to manipulate your brain into seeing two different views with each eye of the same object , producing a 3D effect.
This sounds very similar to what Nintendo did many years ago with its Nintendo 3DS. I remember it had a lot of negative feedback regarding eye fatigue, so much so that the company is still selling and creating new Nintendo 2DS devices. Like the Nintendo 3DS, you can shut off the 3D and 4D capabilities to use a regular 2D screen like any other smartphone. If this is the case for Nintendo, you have to wonder if this type of a 3D display is really the future of mobile phone technology… Perhaps it will be a supplementary feature to current technology that is meant for limited use when playing new 3D/4D games or watching special content.
“The future of personal communication, information gathering, holographic multiview, 2D, 3D, AR/VR/MR and image capture just changed forever,” Red said. Let us know if you agree in the comments or if you think this is just a gimmick that won’t stick.
The company RED is known for it’s very expensive products such as its high resolution modular video cameras (up to 8K) that only professionals get to see the likes of. However, they are taking a stab at the mobile phone market and put up the RED Hydrogen phone for pre-order at $1,595 USD for titanium and $1,195 USD for aluminum. That is relatively much more reasonable considering their 8K video camera (named Weapon 8K) costs $49,000…
The Hydrogen will feature a 5.7-inch “Professional Hydrogen Holographic Display” that will switch between three modes: traditional 2D content, holographic RED Hydrogen 4-view content and stereo 3D content. The device claims that users do not need glasses to experience the 3D and holographic content. This reminds me of the Nintendo 3DS screens as those also don’t require 3D glasses. They did cause an eye strain after long use though…
From the picture, it is clear there will be a headphone jack and USB-C for charging. From the notes, it will include an SD-card slot which will be useful for storing the content that it can display and potentially record. The phone will also be modular, meaning you will be able to purchase accessories (at a nice premium I bet) that can connect directly to the phone, offering you more functions as you need. There are no indications of what these modules are yet.
All we have to work with in terms of aesthetics is this picture and from the looks of it, it follows the same design as their modular cameras, with an industrial, rugged feel and the iconic RED logo on the back.
What do you think about the phone? Would you buy one over the new iPhone that will very likely cost over $1000 USD as well?
Qualcomm recently announced its new Snapdragon 820 chip and it is looking good! It is more efficient and powerful than previous chips and will likely power many of next year’s flagship phones. With past rumors of the chip overheating being officially denied by Qualcomm on Weibo, manufacturers and consumers are more excited than ever.
Among the many improvements to the chip, the features that stand out are the new Kyro CPU which promises 2x better speed compared to the 810 while also increasing battery life. Along with this improvement to battery consumption is the support for “always-on” low-power sensors and Quick Charge 3.0 which is promised to be 4x faster than traditional charging and 33% more efficient than Quick Charge 2.0. According to tests by Droid-Life for the Quick Charge 2.0 of Samsung’s S6, the new chip in Samsung’s future S7 could promise a full charge (from 0% –> 100%) in under 1 hour!
The new Adreno 530 GPU offers a 40% graphics performance boost compared to the Adreno 430 GPU of the 810 chip. This can hopefully pave the way for upcoming VR applications. With better performance, developers will be able to push the new GPUs to their limits with high-res VR environments and actions.
Sources: Qualcomm, Droid-Life, CC